Full Armored Black Ray Lancer
WATER

Full Armored Black Ray Lancer

  • ATK:
  • 2100

  • DEF:
  • 600

  • View:
  • 4920




3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
62± 6/ 100
Power Score
Intrinsic 62
Deck 61

Full Armored Black Ray Lancer — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 62.3 · Deck: 61.4 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Boss/End-board, Removal

Why it scores here

The card is a Rank 4 WATER Xyz with 2100 base ATK that gains 200 per material, so its value comes from a 'boss body' that the Shark-family decks already build around, not from the ATK figure alone. It converts into board presence and a battle-triggered removal of one Spell/Trap, and it can protect itself by detaching materials, but none of that is shown in combo data. Its high ATK earns little on its own; the score rests on being in 400 of 400 sampled decks with one copy each, low slot cost, and a usable Xyz-material route.

Axis scores

Axis Score Evidence
Accessibility 70 Summonable from three Level 4 WATER monsters or a material-free Rank 3 WATER Xyz, and in 400/400 sampled decks, but it has no searcher evidence and no combo starts (verified text, observed deck count).
Combo & Conversion 60 Its 2100 ATK body, +200 per material and battle-destroy trigger convert a board, but the combo evidence is empty so the conversion is text-only (inferred).
Resource Economy 40 Detaching materials to avoid destruction and destroying one S/T after battle are 1-for-1 or cost-based exchanges with no measured card advantage (verified text, no combo data).
Effect & Interaction 55 The S/T destruction only fires after a battle-destroy and the self-protection is a destruction shield, not a negation, so interaction is conditional (verified text).
Material Utility 45 A Rank 4 WATER Xyz with no material-generation text; its use as Xyz material is inferred from the Xyz Summon route, and no combo evidence confirms it (inferred).
Resilience & Flexibility 60 The detach-to-protect clause survives destruction-based answers while materials remain, but a non-destruction answer or negation ends it (verified text, inferred).
Deck-Building Efficiency 80 One copy in 392 of 400 sampled decks, no garnet or lock restriction, and a generic Xyz slot (observed deck copies, verified text).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Boss/End-board. Intrinsic ≈ 62.3, Deck ≈ 61.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 2100 base ATK that gains 200 per attached material
  • Detaches materials to avoid destruction while it has materials
  • Destroys one opponent Spell/Trap after it destroys a monster by battle
  • Appears in 400 of 400 sampled decks at one copy each
  • Summonable from common Level 4 WATER or Rank 3 WATER Xyz bodies

Weaknesses

  • No combo evidence, so board conversion is unmeasured
  • Battle-triggered removal is conditional on winning a battle
  • Destruction protection is lost once materials are gone
  • Needs WATER Level 4 or Rank 3 bodies to summon

Counters / choke points

  • Non-destruction removal or negation bypasses the detach-to-protect clause (inferred)
  • Effect negation of the Xyz Summon or its effects is not covered by the evidence (gap)

Best use

WATER Xyz body that breaks the board after a battle win. Decks: Shark (archetype 842), Shark (archetype 794), Mikanko, Kaiju. Suggested copies: 1.

Evidence & gaps

  • Verified: Xyz Summon via 3 Level 4 WATER monsters or a material-free Rank 3 WATER Xyz; Gains 200 ATK per Xyz Material; Detaches all materials instead of being destroyed while face-up; Destroys one opponent Spell/Trap after destroying a monster by battle; 400/400 sampled decks run it, avg 1.02 copies
  • Observed: 49 distinct archetypes in the deck sample; 79% of decks in gameplay type 7; Top partners include Ash Blossom & Joyous Spring (83.5%) and Xyz Armor Fortress (77.5%)
  • Inferred: Acts as a Shark-family Xyz boss body rather than a standalone engine; Its material value is real but unconfirmed by combo data; Non-destruction answers would beat the protection clause
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings or archetype membership supplied for this card











https://metaduelist.com/
Top